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261. Feature Request: Simple UI Modifications - in Player Features and Ideas Discussion [original thread]
ah, now i got it... remove the icons from the overview... well, there's the overview settings... select columns, remove the check at icon - you're done... the thing with the chat... well, that char info shows more than just the name. It shows the...
- by Katana Seiko - at 2007.03.19 02:52:00
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262. New sentry drone types (-hull repair sentry-) + t2EW and sentry wish! - in Player Features and Ideas Discussion [original thread]
Edited by: Katana Seiko on 19/03/2007 02:42:12 First they need to make sentries true sentries... Currently they need to be commanded to fire upon anything, no idea why... They should work without that, right? --- The future begins now - in EVE...
- by Katana Seiko - at 2007.03.19 02:45:00
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263. Activation Time Indicator - in Player Features and Ideas Discussion [original thread]
Hi folks. I came up with that thing a little time ago... You know, if you're mining too long you start to imagine things. Well, here's what I thought. First of all, it will only work on active modules... There's that Icon of your fitted item. ...
- by Katana Seiko - at 2007.03.19 02:44:00
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264. To help with threats, scams, etc. - in Player Features and Ideas Discussion [original thread]
Plus, scams are part of the game, you just need to be smarter than the other one. Don't trust anyone that hasn't proven him-/herself. Not even yourself before you've proven you're worth your trust. --- The future begins now - in EVE we live it, i...
- by Katana Seiko - at 2007.03.19 02:28:00
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265. Feature Request: Simple UI Modifications - in Player Features and Ideas Discussion [original thread]
To remove the portraits from the chat, there are a few buttons right above, on the right. first the text size, three available. I prefer the middle... Then a little to the right there are three text forms. I prefer the one on the left, without any...
- by Katana Seiko - at 2007.03.19 02:24:00
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266. new ammo for amarr - in Player Features and Ideas Discussion [original thread]
actually, there IS a possibility, to deal damage like an explosion, we just did that a few days ago in our experimental science lab, with a kind of flicker effect. We used a little morror that rapidly moved from one side to the other and thereby p...
- by Katana Seiko - at 2007.02.16 23:02:00
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267. Gravity Manipulators - in Player Features and Ideas Discussion [original thread]
Well, there's allready something like that, called Tractor beam... The only thing so far: It can only tractor Containers and Wrecks. Maybe one day there will be a medium and a large one, able to tractor ships? The medium one for up to frigate size...
- by Katana Seiko - at 2007.02.16 22:55:00
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268. Poisoning the Chalice: Smartbombs as a Counter to Nos. - in Player Features and Ideas Discussion [original thread]
Well, that thing has a little problem: What dies it hit? Armor? Shields? Hull? And what type of damage will be dealt here? Well, What do you think about that: Making the smartbomb able to knock the enemy's Energy Vampire offline. A medium one def...
- by Katana Seiko - at 2007.02.16 22:44:00
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269. Stifling the ISK sellers - in Player Features and Ideas Discussion [original thread]
Wasn't ther a system that disallowed trial account users to send ISK to players? Well, maximize the inconvenience: Disallow money transfers to the trial accounts too... And all sales over the usual trade system, limit them to say regional average....
- by Katana Seiko - at 2007.02.16 22:29:00
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270. Griefing and the New Player experience. - in Player Features and Ideas Discussion [original thread]
There's just writing about what's wrong and what has been done... Have you been thinking about that: Stealing from a flagged player doesn't flag anymore... Like that, you'd finally make a difference because noone can exploit that anymore... Oh, an...
- by Katana Seiko - at 2007.02.16 22:20:00
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271. Ships of the Line? - in Player Features and Ideas Discussion [original thread]
How about "Front Line Ships", maybe a Tech2 Battleship? They'd need Advanced Spaceship Command on one hand but no more than Battleship Level 5 on the other one... --- The future begins now - in EVE we live it, in real life we create it! Your sig ...
- by Katana Seiko - at 2007.02.16 06:20:00
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272. "Waypoint Reached" notification? - in Player Features and Ideas Discussion [original thread]
Well, after the autopilot became about as needed as a 5th hand (the 3rd and 4th actually could come in quite useful), can't you Devs give a "Waypoint Reached" notification somehow when you arrive somewhere you set the next waypoint to? With 6 an...
- by Katana Seiko - at 2007.02.16 06:15:00
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273. ORE Capital industrial ship - in Player Features and Ideas Discussion [original thread]
Well, there's just a few things that should be changed... First of all, why make it that complicated? Give that thing a few high slots, one med and two low slots... Maybe not that different from the Mining Barge. Invent a new hislot Item, the "R...
- by Katana Seiko - at 2007.02.16 06:04:00
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274. "Target View" - in Player Features and Ideas Discussion [original thread]
Not really a new idea, but some time ago, in Earth and Beyond you had a little window at the bottom right that showed the target you currently locked and selected, from your ships point of view. Now, I think that this would be a nice feature as yo...
- by Katana Seiko - at 2007.02.16 05:39:00
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275. Griefing and the New Player experience. - in Player Features and Ideas Discussion [original thread]
Edited by: Katana Seiko on 16/02/2007 05:24:55 Edited by: Katana Seiko on 16/02/2007 05:21:08 Well, in real life there's the police you can report thefts to, and if you know who stole it, you can even be sure that you a) get your property ...
- by Katana Seiko - at 2007.02.16 05:20:00
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276. Guns that go BOOM! - in Player Features and Ideas Discussion [original thread]
Humm... If you have a little look at i.e. Battlestar Galactica. It's the most realistic Sci-Fi out there - Ships have little auxillary cold-gas angines and one main engine that just goes straight one direction - and you move on in one direction if...
- by Katana Seiko - at 2007.02.16 05:09:00
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277. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
Well, all you Devs need to do is implement the possibility to shut off that stupid "feature" of the game to minimize itself when the game looses it's focus. Very simple: There's a little routine in the base code that checks if the game has the foc...
- by Katana Seiko - at 2007.02.14 14:09:00
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278. Targeting crosshair lines, remove them! - in Player Features and Ideas Discussion [original thread]
Option to turn them off: *signed* Sometimes you want to see where a very small object is... in this case, the lines are useful... --- The future begins now - in EVE we live it, in real life we create it!
- by Katana Seiko - at 2007.02.13 15:36:00
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279. Grrr Macrominers are ruining EvE - in Player Features and Ideas Discussion [original thread]
actually, i doubt that the macro miners carry the economy - most of them just sell their minerals to anyone that's offering in the current solar system... so, what could happen? some noobs actually get some money from mining? mining becomes more r...
- by Katana Seiko - at 2007.02.13 13:43:00
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280. Alliance Sentry Guns - in Player Features and Ideas Discussion [original thread]
Sounds good... Maybe like that: + Up to 4 gate sentrys can be placed per gate. + They can be destroyed, need fuel and ammunition. + Have one for each race: Laser, Hybrid, Missile, Projectile. + They can have different strengths and sizes: small, m...
- by Katana Seiko - at 2007.02.09 05:35:00
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